To clear up some confusion regarding the unlock all feature, here are some information on what exactly it can be used for:
Warzone: Full support, unlocks all kinds of guns, attachments camos etc and operators (plus their skins and finishing moves), as well as calling cards etc.
Zombies: Full support available as well now, unlocks all kinds of guns (including wonder weapons skins), attachments, camos etc and operators (plus their skins and finishing moves).
Regular Multiplayer: Only all operators (plus their skins and finishing moves) and calling cards etc will be unlocked. When unlock all is enabled, and you go into the loadout editor, everything will be shown as unlocked but once you leave the loadout editor, all classes will be reset.
Unlock all is considered a risky/unsafe feature.
It is currently undetected but in theory it could be detected/patched rather easily and it's being targeted by the anti-cheat a lot. It does not permanently unlock everything, it only works while unlock all is enabled.
If you save blueprints with unlock all items and use them later, without having unlock all enabled, there is a risk of getting banned.
We will change the WZ only tag in the menu to WZ/Zombies only in the next cheat update.
Our cheating glossary will receive an update with this information as well.
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Larnziee, 3bolhas, Disabled Vet and 14 others like this.
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Discussion in 'Announcements and News' started by Homie, Feb 26, 2025.
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